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Aximmetry Broadcast DE v2023.2.2 UE5.2 - Latest Version

Aximmetry Broadcast DE v2023.2.2 UE5.2 - Latest Version

490,00$ Regular Price
269,50$Sale Price

Aximmetry Software Editions

Broadcast DE v2023.2.2 version - full

Unreal_Engine 5.2_for_Aximmetry_2023.2.2

 

100% guarented

 

Latest: 2023.2.2

build 25803 / 2023-AUG-21

COMMON LIBRARY ADDITIONS

  • VirtualCam: added options to MONITOR panel to hide cross, and to keep image in its original size when in Cropped mode.

DE SOFTWARE ADDITIONS

  • Allowed installing Unreal plugins that have no source code available. However, these will only work with Live Sync, and cannot be used in Cooked mode.

SOFTWARE ADDITIONS

  • NDI SDK upgraded to v5.6.
  • Added option to use GPU when decoding H.264 and H.265 video files or input streams. It can be set in Preferences / Video Input. Please note that this only affects playing back / inputting, encoding is always done in GPU for these formats. Also please note that this is only advantageous in certain cases. The default is still CPU.
  • Replaced recording format H.264 / AVI with H.264 / MOV, the former being prone to issues.
  • Added Doc Changed option to Set XXX Pin modules to enable marking document as changed when the target pin is set. Note that this only affects triggered set, and not Autoset.

DE SOFTWARE FIXES

  • Fixed compositing errors due to recent changes in Unreal Engine 5.2.
  • Fixed progressively worsening performance due to a memory leak in Unreal Engine.

SOFTWARE FIXES

  • Fixed various NDI issues.
  • Fixed that NDI, SRT, and RTMP devices incorrectly allowed specifying odd dimensions for custom size, which also resulted in a crash in the case of NDI.
  • Fixed framerate dropping issues when Sync was put on a monitor output.
  • Fixed increased CPU load when recording video even if a GPU-based encoder (H.264/265) was selected.
  • Fixed that when a remote Renderer crashed, it could not be restarted/repaired from the controller machine until the error message box was closed manually on the remote machine.
  • Fixed that when a remote Renderer crashed, Aximmetry could not be closed on the controller machine until the error message box was closed manually on the remote machine.
  • Fixed that the controller machine was not notified when an Unreal Engine crash occurred on a remote Renderer.
  • Fixed that on Startup Configuration / Rendering a remote Renderer was indicated as "Rendering" even if it was in a lost or crashed state. Now it is displayed as "Lost". (The machine can be reused without any problem, the crashed Renderer will be wiped out upon starting Aximmetry.)
  • Fixed that Studio and Professional editions did not allow selecting a monitor as a fullscreen output if it was connected to a GPU other than the selected one. E.g. this could prevent using laptops' main monitor as output in some cases.
  • Fixed that in rare cases a monitor frequency was determined incorrectly.
  • Fixed that Startup Configuration displayed NTSC-based monitor frequencies imprecisely.
  • Fixed that setting rendering framerate to much higher than the monitor frequency caused dropping of the framerate.
  • Fixed crash of Audio Out module when Device is set to an unassigned Mapped# one.
  • Fixed that selecting a non-English language also resulted in translating the name of the "Root" module of every compound, which caused confusion when specifying a module path in an HTTP command.
  • Fixed crash when a zero-sized center panel is being dragged out from a floating window.
  • Fixed that Auto Set and Force pins of Set XXX Pin modules had no effect until one of them was changed.
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